﻿using System;
using UnityEngine;

public static class EventManager2
{
    public static Action<int> OnScoreChange;
    public static Action<int> OnBestScoreChange;
    public static Action<int> OnCoinChange;
    public static Action UpdateCoinChange;
    public static Action<int> OnTargetChange;

    public static Action SetShopBtnData;
    
    public static Action<Vector3> OnHammerSuccess;
    //ads event
    //public static Action<AdsType> RewardAdsPlaySuccess;
    public static Action RewardAdsPlayFail;
    public static Action RewardAdsLoadSuccess;
    public static Action InterstitialAdsPlaySuccess;

    public static Action SetUIActiveByUserLayer;
    
    //public static Action InterstitialAdsPlayFail;

}
